{"product_id":"a-feminist-queer-adventure-line-how-digital-games-create-radical-spaces-paperback","title":"A Feminist, Queer Adventure Line: How Digital Games Create Radical Spaces - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eAshley P. Jones\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eIn \u003ci\u003eA Feminist, Queer Adventure Line, \u003c\/i\u003e Ashley P. Jones explores how digital games can facilitate acts of political play and initiate change in the empirical world. Online harassment campaigns such as GamerGate expose the frequency with which hate speech is directed toward creators and players who identify with feminism or queerness and their allies. Change enacted specifically through feminist and queer gaming procedures and mechanics, as Jones shows, can offer opportunities for combating the marginalization and toxicity of some gaming experiences. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eTo expose the embedded ideologies within popular digital games, Jones focuses on the procedures and mechanics of embodiment, failure, queer futurity, and the coziness of feminist games. These interactive elements constitute crucial aspects of the play space and narratives of digital games, within both gaming cultures and the empirical world, as they point toward an acceptance of critical metagaming, a practice that encourages creators and players to think through, around, and within the games themselves. Throughout this process, the personal act of play becomes a political act of engagement via game mechanics and players' interpretations of them. Digital gaming, then, Jones argues, functions as a form of political action. Topics examined include how games and gaming culture can become more inclusive, the ways games invite participation from diverse groups of players, and the extent to which game design applies to ideological formations outside the digital world. Jones outlines these potentialities via playthroughs and case studies of popular games such as \u003ci\u003eHue, Life Is Strange 2, \u003c\/i\u003e \u003ci\u003eA Mortician's Tale, Outer Wilds, \u003c\/i\u003e \u003ci\u003eThe Stanley Parable, \u003c\/i\u003e \u003ci\u003eUntitled Goose Game, \u003c\/i\u003eand \u003ci\u003eWhat Remains of Edith Finch.\u003c\/i\u003e \u003cp\u003e\u003c\/p\u003ePushing the subversive potential of gaming in new directions, \u003ci\u003e A Feminist, Queer Adventure Line\u003c\/i\u003e shows that play can be a vehicle for education and that games have the potential to enact positive acceptance of feminist and queer ways of being.\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eAshley P. Jones \u003c\/b\u003eis an assistant professor of journalism and communication at Wartburg College in Waverly, Iowa.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 172\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.4 x 8.5 x 5.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e December 04, 2025\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":45599827755052,"sku":"9780807185728","price":32.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0618\/6260\/8940\/files\/RAvHx_AzYQ9780807185728.webp?v=1780573910","url":"https:\/\/littleredgeneralstore.com\/products\/a-feminist-queer-adventure-line-how-digital-games-create-radical-spaces-paperback","provider":"Little Red General Store","version":"1.0","type":"link"}