{"product_id":"game-boy-coding-adventure-learn-assembly-and-master-the-original-8-bit-handheld-paperback","title":"Game Boy Coding Adventure: Learn Assembly and Master the Original 8-Bit Handheld - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eMaximilien Dagois\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003cb\u003eTalk to the Machine\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003ci\u003eGame Boy Coding Adventure\u003c\/i\u003e is a hands-on guide to programming one of the most iconic consoles ever built. And there is magic here: By leveraging the simplified assembly language of this retro machine, you'll learn how to control every aspect of the Game Boy's 8-bit hardware. \u003cp\u003e\u003c\/p\u003eAs you build tile-based graphics, sprite animations, sound effects, input handling, timers, and more, you'll discover how hardware behaves­--and how software components work together to run interactive programs. Along the way, you'll gain a strong foundation in systems programming, mastering concepts like memory management, registers, interrupts, and I\/O. \u003cp\u003e\u003c\/p\u003eYou'll learn how to: \u003cbr\u003e\u003cul\u003e\n\u003cli\u003eWrite and debug assembly using RGBDS, the standard development toolchain\u003c\/li\u003e\n\u003cli\u003eWork with tiles, sprites, backgrounds, windows, and color palettes\u003c\/li\u003e\n\u003cli\u003eControl sound channels, interrupts, timers, frame pacing, and the joypad\u003c\/li\u003e\n\u003cli\u003eLeverage memory banking, DMA, and serial communication for more complex game features\u003c\/li\u003e\n\u003cli\u003eExperiment with the Super Game Boy, Game Boy Color, and the Game Boy Printer\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003eWritten by a veteran game developer with over 15 years of experience building graphics engines and shipping titles across PC, mobile, and consoles, this book teaches more than just syntax. It takes you back to a simpler platform with a reduced instruction set that's perfect for learning. You'll write assembly code that runs directly on real hardware, see the results immediately, and learn how to debug, optimize, and control every cycle. You'll also build game-ready components and develop a clear understanding of how software and hardware interact. \u003cp\u003e\u003c\/p\u003eWhy stop now? Slot in the cartridge, flip the switch, and start coding.\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eMaximilien Dagois\u003c\/b\u003e has over 15 years of experience building graphics as a professional game developer. His credits include \u003ci\u003eFinal Fantasy XIV\u003c\/i\u003e, \u003ci\u003eDragon Quest Builders\u003c\/i\u003e, and \u003ci\u003ePokémon Ranger\u003c\/i\u003e. Now an engineer at Google, he brings his passion for retro hardware and systems programming to a new generation of coders. He lives in Tokyo.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 456\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 1.2 x 9.1 x 7.1 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e October 28, 2025\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":45459945521196,"sku":"9781718503908","price":49.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0618\/6260\/8940\/files\/ZFKw9TCKxg9781718503908.webp?v=1776361781","url":"https:\/\/littleredgeneralstore.com\/products\/game-boy-coding-adventure-learn-assembly-and-master-the-original-8-bit-handheld-paperback","provider":"Little Red General Store","version":"1.0","type":"link"}