{"product_id":"what-video-games-have-to-teach-us-about-learning-and-literacy-se-paperback","title":"What Video Games Have to Teach Us about Learning and Literacy. Second Edition: Revised and Updated Edition - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eJames Paul Gee\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eJames Paul Gee begins his classic book with \"I want to talk about video games--yes, even violent video games--and say some positive things about them.\" With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of \u003ci\u003eWhat Video Games Have to Teach Us About Learning and Literacy\u003c\/i\u003e, new games like \u003ci\u003eWorld of WarCraft\u003c\/i\u003e and \u003ci\u003eHalf Life 2\u003c\/i\u003e are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eJames Paul Gee \u003c\/b\u003ehas been featured in a variety of publications from \u003ci\u003eRedbook, Child, Teacher\u003c\/i\u003e, and \u003ci\u003eUSA Today\u003c\/i\u003e to \u003ci\u003eEducation Week, The Chicago Tribune\u003c\/i\u003e, and more. He is Professor of Education at the University of Wisconsin-Madison. Described by the \u003ci\u003eChronicle of Higher Education\u003c\/i\u003e as \"a serious scholar who is taking a lead in an emerging field\" he has become a major expert in game studies today.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 256\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.68 x 9.14 x 6.36 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e December 26, 2007\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":45331167215660,"sku":"9781403984531","price":22.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0618\/6260\/8940\/files\/ascYyxxxod9781403984531.webp?v=1783001758","url":"https:\/\/littleredgeneralstore.com\/products\/what-video-games-have-to-teach-us-about-learning-and-literacy-se-paperback","provider":"Little Red General Store","version":"1.0","type":"link"}